MTG Interactive Physics – Volume III highlights most portion of Mechanics. It breakdown the conventional way of learning and impart active interest among students about Physics as a subject. It enhances the problem-solving skills of the students and build confidence to tackle entrance examinations.
The third volume of Interactive Physics covers most portions of Mechanics. The interactive series of books give you a thorough grounding in Physics and impart skills so that you can tackle IIT JEE, Engineering and Medical entrance exams with confidence. The application methods and concepts/ misconceptions can be applied to various entrance examinations (IIT JEE, JEE Main, NEET, AIIMS, JIPMER, BITSAT etc.)
A student who has read this book thoroughly should be able to solve both the objective and subjective problems with equal ease.
Table of Contents:
A - Why this book
01 - How to use this book
02 - Vectors - Concepts
03 - Vectors - Application Methods
04 - Kinematics - Concepts
05 - Kinematics - Application Methods
06 - Centre of mass - Concepts
07 - Centre of mass - Application Methods
08 - Linear momentum - Concepts
09 - Linear Momentum - Application Methods
10 - Gravitation - Concepts
11 - Gravitation - Application Methods
12 - Periodic motion - Concepts
13 - Periodic motion - Application Methods
14 - Real life applications
15 - Worked-out examples
16 - Test 1
17 - Test 2
18 - Solutions
Test 1
Test 2
19 - Remediation table
20 - Misconceptions
ISBN11
9789386634122
Author
R. Ravi, P. Kamaraj, R. Ranganathan
Edition
2017-18
Pages
494
Classes
Class 11, Class 12
Exams
School Books
Subjects
Physics
Weight
530gm
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